Game Experiments

Experimenting with game engines and procedural generation techniques has been an ongoing interest of mine from the very beginning. I’ve made a few simple games in Unity3D as well as my own OpenGL and Vulkan game engines.

Android space shooter game
Level editor demo embedded in a forms application

I find procedural generation interesting and have found ways to use it to generate level layouts, 2D terrain, and artistic images.

Screenshot from level layout generator
Noise based terrain generation for my Terraria style game
Sample output from art generator program